There are names given to certain QL symbiants -
Unconscious 1
Moronic 5
Ignorant 10
Inattentive 15
Lethargic 20
Neglectful 25
Sleeping 30
Sluggish 40
Dispirited 50
Lulled 60
Animated 70
Moving 80
Vibrating 90
Breathing 100
Operative 110
Prevailing 120
Residing 130
Running 140
Surviving 150
Working 160
Active 170
Awakened 180
Enduring 190
Growing 200
Living 210
Persisting 220
Vigorous 230
Excited 250
Excited 250
Vital 260
Cognizant 270
Alert 280
Conscious 290
Intelligent 300
Certain "unit" groups contain certain professions.
Artillery Unit Aban -
- Trader
- Adventurer
- Agent
- Soldier
- Fixer
Control Unit Aban -
- Trader
- Bureacrat
- MetaPhysicist
- Engineer
Extermination Unit Aban -
- Nano-Technician
- Bureacrat
- MetaPhysicist
Infantry Unit Aban -
- Martial Artist
- Enforcer
- Keeper
- Adventurer
Support Unit Aban -
- Trader
- Adventurer
- MetaPhysicist
- Martial Artist
- Keeper
- Doctor
- Fixer
More information here