Just so show their true power, this is how much a full ql 300 artillery would add.
AddAllDef 103
AddAllOff 71
Adventuring 137
Agility 169
AimedShot 276
AssaultRifle 276
BiologicalMetamorphosis 276
Bow 139
BowSpecialAttack 276
BreakingEntry 56
Burst 139
ChemicalAC 683
ChemicalDamageModifier 37
ColdAC 802
ComputerLiteracy 276
Concealment 220
DodgeRanged 276
DuckExp 276
ElectricalEngineering 137
EnergyAC 1093
EnergyDamageModifier 19
EvadeClsC 276
FastAttack 137
FireAC 1367
FireDamageModifier 37
FirstAid 56
FlingShot 276
FullAuto 276
Grenade 276
HealDelta 69
HeavyWeapons 276
MapNavigation 56
MaterialCreation 276
MaterialMetamorphosis 276
MaxHealth 1093
MaxNCU 50
MG/SMG 276
MultiRanged 276
NanoRange 6%
Perception 56
Pistol 276
PoisonAC 410
PoisonDamageModifier 37
ProjectileAC 1093
ProjectileDamageModifier 37
PsychologicalModification 276
Psychology 56
RadiationAC 683
RadiationDamageModifier 37
RangedEnergy 276
RangedInit. 276
Rifle 276
RunSpeed 276
Sense 69
SensoryImprovement 276
SharpObject 276
ShieldFireAC 13
ShieldMeleeAC 21
ShieldProjectileAC 13
Shotgun 276
SkillLockModifier -7
SneakAttack 220
SpaceTime 276
Stamina 97
Strength 70
Swimming 56
Treatment 276
Tutoring 83
WeaponRange 30%
WeaponSmithing 137
XPModifier 2%
Im disapointed in the XPModifier, should add more as you can reach
7% with normal imps.
Also max hp is disapointing, us with heart of tara + cyborg waist + leg body dev is going to loose hp.
The max skill in imps have been increased from
208 to 276, again, a bit disapointing, taken into account that
+208 was given to us when we needed to reach
800ish nano skills (artillery classes) for our best nanos,
838 for sol, where we now need to reach
1400+.
Increasing our requirements for nanos by
75% but only increasing implants with
32%. Some skills, such as tutoring, isnt really needed in small amounts, either you need it or not (imo) and is a bit disapointing to only see
83 of it, as you will need to change imps if you need them.
Shield is also a bad factor, as some of us chose directly not to have shield buffs for pulling larger mobs.
The good things are that we now get
+276 to all our sklls + nano skills, giving us far more +points then before, adding in total
17310 points,
44% and -
7%, where normal imps would give you
2080 points.
A good increase by
832%.