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Author Topic: TRADESKILL : Arul Saba Bracelets and How to Make  (Read 38477 times)
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herodotus2
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« on: September 19, 2003, 03:46:16 PM »

ao.stratics guide here : http://ao.stratics.com/content/guides/shadowlands/jobe/arul_saba/arul_saba_bracelets.shtml?s=

URL for Arul Saba bracelet manufacturers I know of Cheesy

Octo
Votomol
Vorteks

Shopping list for Arul Saba Bracers. ( 4 Gem )

You will need the following ( This is for one bracer... for a pair you need to x 2 on ALL quantities )

1 x Unbalanced Bracelet Blueprint (Make sure the icon has 4 blue dots on the bracer for a 4 gem bracer, 3 for a 3 gem bracer... etc... etc... ) Cost : About 4 - 6 mill each.

1 x Balance Adjuster - Left (If you want a left wrist bracer)
OR
1 x Balance Adjuster - Right (If you want a right wrist bracer)

5 x QL150+ Small Silver Ingot Its important that this is a "small" ingot. The ingots found in SL are NOT useable in bracelets. These are found off Medusas on RK, often in the form of rings. Anarchy Arcaum has a complete list of items that will 'melt' down into silver ( and yes this does include 'Rings of Power' if your desperate Cheesy )

In summary :

Engagement Ring
Snake Ring
Ring of Zern
OT Ring
Silver Nugget
Flower Ring
Pink Ring
Ring of Suffering
Toe-ring
Ring of Power - all types (Yes, you can melt these down,so be careful)

4 x QL150+ Robot Junk Find these on slayers on RK, best spot for camping them is Lush Fields Outpost.

8 x QL150+ Nano Circuitry Wire Sold in shops on RK and from Arul Saba

5 x Personal Furnace Sold in shops on RK and from Arul Saba

4 x GEMS of the dmg type that you want. You will need one arbiter gem, one monarch gem, one emperor gem and one stellar gem to make a 4 gem bracer. Check following chart for what you need:

http://tranquility.auno.org/upload/files/40/gems.jpg
(The two last numbers on the galactic gems are ReflectAC/MaxReflectedDmg of the same dmgtype)

Lifted from AO forums :

"You can get guide how to make them from Arul Saba himself...located in IPS in Jobe Market
This item takes quite a lot of parts but they aren't that hard to come by.
Gems (Arbiter Gem of the Icy Tundra) drop from mission bosses (2 gems per boss to my knowledge). And you seem to get only one ql of gems in every zone.
Braclet becomes nondrop on some stage but looses that flag later on.
As for skills and ql of parts requered I can't help since only piece I made is QL 80 Bracelet of Arul Saba and I used ql 100-200 parts"

"How To Make An Arul Saba Bracelet

By Arul Saba

This book will give you details on how to make one of my famous bracelets.

The first thing that you need is a blueprint for the bracelet, which I will be happy to supply you with in return for certain help. You will then need to adjust this bracelet so that it can be worn on the left or right wrist. This is a one-time operation and cannot be undone. I will gladly sell you the tools to perform this adjustment.

Depending upon the type of balanced blueprint you started with, you can now attach a number of pieces of bracelet circuitry. Each section of bracelet circuitry will allow the completed bracelet to hold one gem.

To make a piece of bracelet blueprint, you need to weave some Silver Nano Circuitry Filigree Wire onto an Interfaced Nano Sensor. You make Silver Nano Circuitry Filigree Wire by combining Silver Filigree Wi
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« on: September 19, 2003, 03:46:16 PM »

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noahsdove
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« Reply #1 on: September 28, 2003, 07:47:26 AM »

The gems can be found at various spots around SL
My guildmates have been finding them regularly but not high ql
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Friregan
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« Reply #2 on: October 02, 2003, 04:18:05 AM »

Disclaimer: all this is based on database info... might contain errors.

Gems in insert order:
1. Arbiter Gem of <gem name> (QL 80)
2. Monarch Gem of <gem name> (QL 110)
3. Emperor Gem of <gem name> (QL 130)
4. Stellar Jewel of <gem name> (QL 165)
5. Galactic Jewel of <gem name> (QL 200)

Filtered (just leftwrist, affect Maxhealth) list of Arul Saba bracers

Here is bracer stats after first gem (Arbiter QL80 ) is inserted to give you some idea what type of bonuses they give:
Code:
HP / EnergyDmg    70 / 21       Burning Plasma
HP / ChemDmg      70 / 21       Corroded Glory
HP / ChemDmg      20 / 11       Decayed Glory
HP / EnergyDmg    20 / 11       Fiery Plasma
NR / HP / Nano 1 / 20 / 120  Broken Moebius
HP / MeleeDmg     70 / 21       Bruised Brawler
HP / ProjDmg      20 / 11       Craggy Landscape
HP / FireDmg      20 / 11       Empty Desert
HP                200           Eternal Juggernaut
HP                100           Frail Juggernaut
HP / ColdDmg      70 / 21       Frozen Tundra
HP / ColdDmg      20 / 11       Icy Tundra
NR / HP / Nano    2 / 70 / 220  Infinite Moebius
HP / PoisonDmg 20 / 11       Insidious Killer
HP / ProjDmg      70 / 21       Jagged Landscape
HP / MeleeDmg     20 / 11       Novice Brawler
HP / RadDmg       70 / 21       Rainbow-hued Sky
HP / RadDmg       20 / 11       Scarlet Sky
HP / FireDmg      70 / 21       Searing Desert
HP / PoisonDmg    70 / 21       Silent Killer

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« Reply #2 on: October 02, 2003, 04:18:05 AM »

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Friregan
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« Reply #3 on: October 09, 2003, 06:35:03 AM »

Little more info from offical forums (here):
Quote from: "If6Was9 from official forums"
Requirements from Aban (middle level):

1) blue print for wrist thing
2) mold (left or right) for wrist thing

Requirements that can/or MUST be met in RK:
3) silver (must be RK silver till FC fixes SL ore 'unmeltability' snafu), preferably ql 100 or higher, 2 units
4) personal furnace to melt the silver, 2, can be bought for a pittance in either Jobe (Aban) or RK shops,
5) robot parts (preferably 150 or better), 2 of them (must be RK, far as I know)
6) spool of nano wires, 2, can be bought for pittance in either RK or Aban/jobe, preferably ql 100 (this the ql determinant?)
7) the Arbiter Gem itself.

Each gem yields certain mods that enhance certain abilities that are associated with profs but not limited to them, (Silent Killer gives a poison mod intended for Agents, one would presume, but can be worn by anyone)... some gems yield health/nano boosts, etc.

Neither I nor the engie I was working with could determine WHAT was the QL determining component. Her prior bracelets were ql 60, one's she made with me were ql 100, I was using 200ish robot parts and silver, the Arbiter gems display no apparent ql.
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Emiko
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« Reply #4 on: December 14, 2003, 02:57:05 AM »

Ive heard that these bracelets cost ab out 10 mill for the gem, 3 mill for the bracelet, and about 3 days to get all the gems.. but vivelafrance is selling them starting bid 80mill for pair and 200mill buyout...

what are your thoughts on this price? a few people are telling me this price is  a ripoff.

106 dmg bonus is nice but 240 hp is nothing.
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herodotus2
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« Reply #5 on: December 14, 2003, 10:21:52 AM »

It is.

The gems aren't that hard to come by and all you need is a good team killing the mobs in the later playfields to collect the higher QL gems.

Shadowlands has bought about new wealth though; Symbiant Sales, Ignots, means you can amass millions of credits in days, so the price probably isn't that bad if your too lazy to make them yourself.

You don't need a massive guild to acquire these gems, just 1 team at most and a little patience.
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Dyna18
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« Reply #6 on: December 19, 2003, 12:57:27 PM »

Some more info here:
http://www.tirschool.com/tradeskills/arulsaba.html

Quote
Guesses for location of missions where these gems drop:
"weak" Arbiter - Nascence / Elysium
Arbiter - Scheol
Monarch - Adonis
Emperor - Penumbra
Stellar - Inferno
Galactic - Pandemonium
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Dyna18
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« Reply #7 on: December 19, 2003, 04:04:46 PM »

Just to make an easy list of the names:

Code:

HP / EnergyDmg    Plasma
HP / ChemDmg      Glory
HP / MeleeDmg     Brawler
HP / ProjDmg      Landscape
HP / FireDmg      Desert
HP / ColdDmg      Tundra
HP / PoisonDmg    Killer
HP / RadDmg       Sky
HP                Juggernaut
Nano / NR / HP    Moebius
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Dyna18
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« Reply #8 on: December 29, 2003, 03:47:28 PM »

From the FC forums:
Code:
Gems:...............Mods............Arbiter...+Mon.......+Emp.......+Stell........+Gal
Eternal_Juggernaut..MH..............200.......300........420........550...........720
Infinite_Moebius....MH/NR/MNano.....70/2/220..100/4/330..120/6/520..140/10/715....190/20/935
Searing_Desert......MH/Fire.........70/21.....100/38.....120/53.....140/82........190/115/1/10
Frozen_Tundra.......MH/Cold.........70/21.....100/38.....120/53.....140/82........190/115/1/10
Rainbow-hued_Sky....MH/Radiation....70/21.....100/38.....120/53.....140/82........190/115/1/10
Corroded_Glory......MH/Chemical.....70/21.....100/38.....120/53.....140/82........190/115/1/10
Bruised_Brawler.....MH/Melee........70/21.....100/38.....120/53.....140/82........190/115/1/10
Jagged_Landscape....MH/Projectile...70/21.....100/38.....120/53.....140/82........190/115/1/10
Burning_Plasma......MH/Energy.......70/21.....100/38.....120/53.....140/82........190/115/1/10
Silent_Killer.......MH/Poison.......70/21.....100/38.....120/53.....140/82........190/115/1/10
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TupaC
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« Reply #9 on: December 30, 2003, 07:44:22 AM »

Hey,
I got a question :p
What i need to do for a 3xHP bracer
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Docgalaad
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« Reply #10 on: December 30, 2003, 08:30:54 AM »

For those who ask, send the Arbiter Gem you find to Itemsnet.
Itemsnet will tell you the QL, as ingame, all Arbiter Gems are tagged SPECIAL (QL not apparent).
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Omikurita
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Re:
« Reply #11 on: January 07, 2004, 03:37:21 PM »

Searing_Desert:galactic :190/115/1/10

thats 190 hp + 115 damage ?
what bonus is the 1 and the 10 ?
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Friregan
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« Reply #12 on: January 07, 2004, 05:08:59 PM »

Quote from: "Omikurita"
Searing_Desert:galactic :190/115/1/10
thats 190 hp + 115 damage ?
what bonus is the 1 and the 10 ?
MaxReflectedFireDmg 10
ReflectFireAC 1%
MaxHealth 190
FireDamageModifier 115
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Wildkatze
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« Reply #13 on: January 08, 2004, 06:27:46 AM »

skill req for bracer capable of 4?
skill req for bracer capable of 5?
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Friregan
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Re:
« Reply #14 on: January 08, 2004, 06:36:30 AM »

Quote from: "Wildkatze"
skill req for bracer capable of 4?
skill req for bracer capable of 5?

ToWear:
1: Self Level >= 100
2: Self Level >= 150
3: Self Level >= 185
4: Self Level >= 202
5: Self Level >= 215

Dunno about tradeskill req. to make those.
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